Who said it was just a kid's game?
You know this was your favorite P.E. activity!! Kickball is a bonanza of crazy fun, and our most popular league. This game is for anyone wanting to have fun, relax, and enjoy some time outdoors with the Tri-Cities’ coolest people!
Recreational League – “The only skill you need is the ability to have fun! ”
Registration Includes:
- Co-ed, over-21 play, 10 vs 10 (gender minimum of 4)
- Official Tri-Cities Social Sports T-shirt (your uniform for the season!)
- An independent professional referee for each game (no player reffing!)
- Socializing at the league bar after the game.
- Exclusive post game food and drink specials!
Sign up by yourself, with a group of friends, or a whole team!
Every Player must agree to the Rules and Social Policy.
Co-ed Kickball Rules
We know this is an adult social sports league. But we follow all local, state and federal regulations regarding alcohol. Help us in protecting access to these facilities by waiting until to you get the sponsor bar after the game.
Behavior
Each player is required to display good sportsmanship, and respect to the Game Officials, league staff and other players at all times. Rude/aggressive/vulgar language, fighting, or other negative behavior will result in points taken away, ejection from the game, team forfeit, or by being banned from the league and/or Tri-Cities Social Sports (TCSS) all together based on the severity of the incident. Issues with play or calls by the referee can be addressed to the referee by the captains of the teams and the captains only. ‘Replays/re-serves’ can be issued at the referee’s discretion for close/unsure calls situations.
Roster
Team rosters shall include a minimum of 13 players, including at least 5 of each gender.
The maximum number of players on the field is 10, with at least 4 of each gender.
The minimum number of players on the field is 6, with no gender minimum.
All players must be registered with the League to play with the team. Unregistered substitutes are not permitted. Any team found to be playing with an unregistered player will receive a 3 run penalty and the unregistered player will be removed.
Team captains have the right to question an opposing team’s roster and verify that each player is a registered player on the roster or a registered sub. A player in question must present a photo ID. Game will continue. Verification will occur later that day. If that player in question turns out to not be a registered player, then that team will receive a forfeit regardless of the outcome of the game.
When a team has fewer than the required number of players of a specified gender available, players of one gender may not be substituted for members of another gender. For example, if a team has 10 total players available at game time, but only 3 are female, the team must play short in the field with 9 players.
Fielding teams are required to play catcher and pitcher.
No substitutes for the catcher are permitted during the inning; catchers may only be changed between innings.
Teams may use a substitute player as long as they are registered as a substitute or are a registered player on a different team in the league. However, no substitutes are allowed if minimum gender requirements are met, and if a team has a minimum of ten players. No substitutes are allowed in the end-of-season tournament.
If a player begins the game, becomes injured and has to skip an entire top or bottom of an inning (kicking or fielding) due to the injury, that player must sit out the remainder of the game.
Officials
Each game shall be officiated by a League-assigned referee.
Referees are responsible for:
-Keeping game time.
-Enforcing all game rules.
-Tracking all counts and outs.
The referee shall eject a player from the game if that player engages in unsportsmanlike conduct.
An ejected player must leave the field and facility immediately; failure to do so may result in removal from the league.
Team Captains are responsible for reporting final game score.
Field
Games may be played on any flat grassy area with sufficient space for an infield and outfield.
The distance between bases shall be 60 feet.
First base shall include a safety base placed to the right; overruns must be made on the safety base unless the runner is avoiding an out of position player. Failure to do so could result in runner being called out.
The field shall be bounded by a sideline measuring 10 feet from the foul line. No player or spectator shall reside within the sidelines except for those actively playing, the game officials, and a 1st and 3rd base coach.
Equipment
All game equipment shall be provided by the League.
Players must wear their League-Provided T-Shirts of the appropriate color for their team (exception being substitute players). Beginning the second week, any team that has more than 1 player, that intends on playing in the game, that is not physically wearing their League T-Shirt will receive a 1 run penalty for each ascending player beyond that 1. This can be waived by the league on special occasion nights, such as Halloween or theme nights. League T-shirts are mandatory for end-of-season tournament.
Steel cleats are prohibited. Plastic and rubber cleats are allowed unless league notes otherwise.
Game Clock
Each game shall be completed in no more than 7 innings or 55 minutes, whichever comes first.
No new inning may begin after 45 minutes.
Any inning in progress shall end immediately, and both teams shall vacate the field when:
-The clock has passed 45 minutes with the home team leading in the bottom of the inning (home team wins), or
-The clock has passed 55 minutes; the score shall revert to the score at the previous full inning, with the team leading at the end of the previous full inning declared the winner.
In the event of a tied score after the final inning, the game shall be recorded as a tie (exception is end-of-season tournament, there will be no tied games).
Game Start
Home team be determined by “rock, paper, scissors” prior to the game. The Away team will kick first, the Home team will take the field first.
Kicking
Each team should exchange kicking orders prior to the start of the game. If the Captain of one team asks for the line-up, opposing team must give one to them.
There must be at least 4 players of each gender in the kicking order. If there are fewer than the required number of players of a particular gender, the kicking team will receive 1 out at the end of their line-up in the place of their missing player(s).
Each team must have 2 females within the first six people in the batting order.
All players who have fielded or will field must be included in the kicking lineup, except for injured players who have been withdrawn from the game.
Pinch kickers are not allowed.
Once the game has begun, the kicking order cannot be altered. Only exception is if an injury takes place, the injured player may be removed from the line up and the rest of the lineup is to not be altered. If a player shows up late, they can be inserted into the kicking order at any location that doesn’t violate gender requirements.
Bunting is permitted for males and females (rules on this in Fielding section).
If a kicker contacts the ball in front of the home plate, any member of the defense that is on-field can challenge the play. If the challenge is successful, the defense may choose either the result of the play or a re-kick with a strike.
For games being played on baseball fields, limit is 3 over-the-fence home runs per game. Every over-the-fence homerun after 3 will be counted as a double.
3 strikes is an out and is called when:
-The ball crosses the strike zone without being kicked.
-The kicker swings at but misses the ball.
-The ball is kicked foul.
-A player kicks the ball in front of home plate (fielding team will have the option to take the result of the play or a re-kick with a strike given if properly appealed).
Fouls are always counted as strikes, including on a 2 strike count, and are called when:
-The ball lands or is touched in foul territory.
-The ball lands inside the foul line but rolls outside the foul line before reaching the 1st or 3rd bases. A ball that lands past the 1st or 3rd base but rolls into foul territory shall be considered fair.
-Contacts the ball behind home plate with any part of the body above the knee.
-The kicker makes a “double-kick”, i.e. kicks or contacts the ball after the initial kick while still behind home plate.
4 balls allow the kicker to advance to first base as is called when:
-Ball fails to pass through the 18-inch strike zone around home plate.
-Ball bounces more than a few inches (referee discretion) above strike zone.
-If a male is walked, he shall advance to 2nd base. With 2 outs, if a female is kicking after the male that got walked, the female advances straight to first base, or she has the option to kick.
The kicking team should coach first and third base. The base coaches should help retrieve foul balls and must switch with other team members to remain in the proper batting order.
Pitching & Fielding
The Pitcher must release the ball behind or in contact with the pitcher’s mound and within 18 inches on either side of the pitcher’s mound. At the end of the release, the pitcher cannot cross the pitcher’s mound beyond one step that is part of the pitching motion. Doing so will result in an illegal pitch which can be called a ball by the umpire, but it can still be kicked by the kicker. The pitcher may encroach on a male kicker after a legal pitch is rolled (see below).
The pitch must pass within the 18-inch strike zone around the home plate. The ball must be rolled flat and bouncing no more than a few inches (referee’s discretion) when crossing the plate. No side arm or pitches with excessive spin allowed. Excessive speed or spinning pitches will lead to warnings and automatic walks. Overhanded pitching is not permitted.
While a female is kicking no defensive player, including the pitcher, may cross the invisible line between 1st and 3rd base prior to the ball being kicked.
While a male is kicking, any infielder can cross the invisible line between 1st and 3rd base as soon as the pitch is released.
Violation of encroachment of the invisible line must be challenged by any member of the offensive team before the next pitch is rolled. A successful challenge will result in the kicking team being given the option of the result of the play or a re-kick with a ball given.
The catcher must remain 3 ft behind the kicker until the kicker makes contact with the ball. The catcher may NOT stand to the side of the kicker or so closely to the kicker as to interfere with his or her ability to kick, until contact is made with the ball.
An outfielder must remain at least 10 feet behind the baseline until the ball has been pitched.
Running
Stealing bases and leading off bases is illegal. A player who is not in contact with the base at the time of the pitch and remains on base until the kicker makes contact with the ball will be called out.
There is an infield fly rule. INTENTIONALLY (referee’s discretion) dropping the ball is not allowed. This results in a dead ball. The kicker is out, and all runners return to their base(s) occupied before the pitch.
Play shall end when the pitcher has control of the ball within 10 feet of the pitcher’s mound. Any runners more than halfway to the next base can continue and runners less than halfway must return to the previous base, up to the Referee’s discretion.
A runner is out when:
-Fielder catches a fly ball.
-Gets 3 strikes.
-Base is tagged on a forced play.
-Runner is tagged by a fielder who has possession of the ball unless in contact with a legal base.
-Comes in contact with the ball, except when thrown by a fielder at the head (unless sliding).
-Runner is off base when the ball is kicked.
-If a runner over runs 1st base and makes an athletic move (referee’s discretion) towards 2nd but then abstains from running towards 2nd, they can be tagged out before returning to 1st.
If a fly ball is caught, a runner still on base may advance as soon as the ball is caught. If the runner has already left the base before the ball is caught, the runner must return to the base. They can then remain on base or ‘tag up’ and advance bases.
In the event of an overthrow into dead ball territory in an attempt to make a play, the runner may advance only as far as the base they are running toward plus the next base. This is a restriction on the advance of the runner; runners are NOT automatically awarded the base unless ref deems ball unplayable (over the fence, in the woods, etc.).
Pinch running is permitted at any base provided the pinch runner is of the same gender. Pinch kicking is not permitted. (1 pinch runner per inning is allowed). In the event that a runner on-base needs a pinch runner due to injury, and a pinch runner has already been used during that inning, then the injured player is considered out.
Any runner who intentionally punches or kicks a ball while running the bases, or attempts to punch or kick a ball from a defender, is immediately out. The play is called dead, and all runners currently on base must go back to their previously legally occupied base.
Runners cannot intentionally touch or verbally interfere with a fielder making a catch. The result is a dead ball. Kicker is out and all runners return to the base occupied at the time of the pitch.
Mercy Rule
The half inning shall end when a team scores 7 runs in the inning.
If a team is up by 10 or more, then the losing team gets 4 outs per inning until the score difference reverts back to 9 or less. At that point, the additional out is immediately removed. If there were already 3 outs, the half inning is immediately over. Any additional runs scored in the play when the score reverts to a difference of 9 are negated. In other words, the score can’t be decreased by a difference less than 9 in this instance.
If a team is up by 15 or more (which is more than two full innings of potential runs), the losing team gets 5 outs per inning until the score difference reverts to 14 or less. At that point, the additional out is immediately removed. If there were already 4 outs, the half inning is immediately over. Any additional runs scored in the play when the score reverts to a difference of 14 are negated. In other words, the score can’t be decreased by a difference less than 14 in this instance.
Extra Innings
No extra innings in regular season games. If needed, up to 2 extra innings will be played with a runner starting on 2nd and 3rd base in the end-of-season tournament. If still tied after the second extra inning, we will have sudden death. Sudden death is where each team will select a kicker and a pitcher from their team. That kicker will get only 1 pitch from their team’s chosen pitcher (does not matter if the pitch is a ball or a strike). Just like regular gameplay, the kicker cannot kick the ball in front of home plate. If they do, this will count as a strike and their 1 and only pitch. The team with the furthest kicked ball in fair territory will win.
Late Arrival Penalties & Forfeits
Teams must be ready to play and meet game start requirements no later than 5 minutes after the posted game time.
If a team is not ready to play at 5 minutes past the posted game time, it shall incur an immediate 2 run penalty, awarded to the opposing team.
If a team is not ready to play after 10 minutes, it shall forfeit the game, with the opposing team receiving a total of 7 runs, for a final score of 7 – 0.
